Rob Jagnow, Lazy 8's founder. His indie game Cogs earned nearly $1 million. Their next game, Extrasolar, was a whole new kind of experience. Game About *: http://www.lazy8studios.com/star/index.html Extrasolar: extrasolar.com Music by Danny Baranowsky
Brett Sweeney has programmed for social games, a Lara Croft title, and now League of Legends. Hear about job interviews, getting started, and more. He's ubiquitous42 on most networks and @brettmotron on Twitter. Music by Danny Baranowsky
Today's interview is with Matt Tonks, programmer formerly at Electronic Arts then Epic Games for Gears of War 2 & 3, now on a founding team for bitmonstergames.com We discuss their iOS and Steam early access games and more. Music by Danny Baranowsky
David's been making games professionally for over three decades, with projects for Activision, Disney, and Electronic Arts, including hits like Duck Tales, The Prisoner, Heroes of Might and Magic, Vampire: The Masquerade Bloodlines, and dozens more. Music by Danny Baranowsky.
Bethany Martin is a graduate student in USC's Interactive Media program. She has a background in visual art but has taught herself programming in her move to game design and development. Find her on Twitter as @Artizaw5um Music by Danny Baranowsky
This is Part 2 of a 2 part interview with Jason Spencer about his professional level design career. Follow him on Twitter as @wolfen420 and view his portfolio at http://wolfenproductions.com Music by Danny Baranowsky
In this first of a 2 part interview Jason Spencer discusses the story of how he got into professional level design as well as the first half of his career experiences so far. Tune in next week for part 2. Music by Danny Baranowsky
For 18 years Tomo Moriwaki has been an artist, lead game designer, creative director, and now a cofounder of http://www.HyperkineticStudios.com Here's his recent talk at Gamkedo LA Club (become a member at http://LAGameDevs.com) Music by Danny Baranowsky
Chelsea Howe is a Creative Director for EA Mobile. She's taught game development, made serious games with Jane McGonigal, is on GDC's advisory board, was a designer on Farmville, and helps run QGCon. @manojalpa ChelseaHowe.com Music by Danny Baranowsky.
Ryan Harrington - @krooked590 on Twitter - developed Mosaic, a popular Lights-Out game for Windows Phone. In this interview we discuss getting into game programming, early projects, the value of online community, and more. Music by Danny Baranowsky.
Evgeni is a professional narrative designer in St. Petersburg. He's on Twitter as @AWaywardWriter CCG where he's a lead is http://panoptes.suricategames.com Keep an eye out for Paper Knight (site for the game is coming soon). Music by Danny Baranowsky.
This week Miranda Bradley - freelance digital artist turned game programming professional - shares her experiences in school, on small projects with friends, her latest expressive prototype, critique, conferences, VR's potential, and more. Music by Danny Baranowsky
Harrison Pink is a professional game designer, world builder, and writer. His past experience includes working on TellTale's The Walking Dead games. His blog is at http://blog.harrisonpink.com Games at http://www.harrisonpink.com Music by Danny Baranowsky
Meet H, a hobby game developer with two games on the App Store. He's on Twitter as @RenegadeOwner find Cover the Core at www.coverthecore.renegadeapplications.com or play his new game Code Fall: http://tinyurl.com/codefall Music by Danny Baranowsky
CTO by day, hobby game developer by night, in this episode Michael McHugh discusses his side projects, non-game applications of VR/AR, classic 1990's VR, game design for smartphone hardware, youth-appropriate games, and more. Games available at http://burningneuron.itch.io Podcast music by Danny Baranowsky
Today Valentina Chrysostomou discusses her first handful of games, earning her master's in game design, and her latest voice-controlled game, Plan Be. She's @ValRLC on Twitter and her games are at http://rlclick.weebly.com Music by Danny Baranowsky
Martin Grider's making a game for Apple TV, created iPhone games, and organizes IGDA Minneapolis. He's @livingtech and @abstractpuzzle on Twitter. Music by Danny Baranowsky. Be on the podcast: http://GameDevsLikeYou.com/get-interviewed/
Today's interview is with the CEO of Syndicate Atomic, creators of EctoPlaza. It's like Smash Bros. meets Angry Birds. Mike talks about his time at USC, experience marketing the game, and more. Music by Danny Baranowsky.
Today's interview is with professor and developer Tim Samoff. He's created educational games, done interaction design for several other kinds of software, and is currently working on his Master's thesis. On Twitter as @timsamoff Music by Danny Baranowsky.
Omowale Oniyide is a game developer in Los Angeles. In today's episode she discusses simulator sickness, the importance of player feedback, and using transmedia to extend story worlds. Follow her on Twitter as @LadyOniyide Music by Danny Baranowsky.
Meet C.E. Hayes. He's worked as a professional game artist and lead QA, then more recently taught himself game programming, game design, and music to create his own game, Prawn Jeremy. Find him on Twitter as @CurioWare Podcast music by Danny Baranowsky.
Chris Bulch is an experimental gameplay designer who created the viral hit Americlap. Working with Casey Addler after this interview he also completed Hoo Knew, a game of randomly generated truth. He's on Twitter as @BulchyC Music by Danny Baranowsky
Play Mark's games at http://gamejolt.com/profile/markgoetz/210262 After this episode Tonetracers got 44th in Glitch Jam! Try his latest GGJ entry http://markandrewgoetz.com/ggj/2Rats1Cage.html He's on Twitter as @markdoesnttweet Music by Danny Baranowsky
Your host Chris spoke at an LA meetup, and recorded his talk to share for this episode. Many of the questions are from group coordinator Omowale Oniyide. Learn about or join DeLeon's (other) Los Angeles club at LAGameDevs.com ! Music by Danny Baranowsky