This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.
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Interviews every other week with people in the worldwide game development community. Hosted by Chris DeLeon of

("Game Developers Like You" was this show's original title for the first ~year)

Sep 20, 2016

Ryan Dombrowski discusses making Suburban Scavengers, his earlier game Dess M-8, and his pathway into game development. As a solo developer he makes his own game art, music, and code. He also co-hosts the Doom Ninja Podcast. Music by Danny Baranowsky

Sep 6, 2016

In this discussion with Rick Davidson of we each share some advice we've found most helpful for developers we've worked with. / To sign up for DeLeon's new free weekly gamedev progress check-in visit Music by Danny Baranowsky

Aug 23, 2016

This week's episode is with Robyn Tong Gray who co-runs the VR company Otherworld Interactive (Sisters) and Kickstarted the indie game a•part•ment. Find out more at and Music by Danny Baranowsky

Aug 8, 2016

Meet Ryan Juckett, AAA turned indie developer, creator of Inverses coming soon to PS4 and Windows (on Steam). Learn about polish, showing at conferences, and more. Follow @InversusGame and @RyanJuckett on Twitter. Music by Danny Baranowsky

Jul 25, 2016

Meet Mark Diaz, a gameplay programmer on Doom 2016 with id Software. In this live talk to he shares his career path, time at Full Sail, RPG engine side project, C++ renderer programming, and advice. Music by Danny Baranowsky

Jul 11, 2016

Today you'll hear from @orchidgoth about her work with Casual Connect (18-20 July 2016 in San Francisco), editing and curating the postmortems, and her first experiences developing games. Music by Danny Baranowsky

Jun 27, 2016

Nic Vasconcellos and Holden Link of Turbo Button developed Adventure Time VR, SMS Racing, Floor Plan, and more! This is their talk with The podcast is now Gamkedo.Community (formerly GameDevsLikeYou). Music by Danny Baranowsky

Jun 13, 2016

Chad LaClair was a world builder for BioShock Infinite and more recently is an indie studio cofounder and artist for Molasses Flood, creators of Flame in the Flood. Here he was speaking with our practice group, Music by Danny Baranowsky

May 30, 2016

Erin Reynolds is the Creative Director for Nevermind, a successfully crowdfunded horror game with biosensor feedback integration. Find out more via @nevermindgame and Music by Danny Baranowsky.

May 16, 2016

Tabby Rose is a lead developer for Quench, a narrative puzzle game currently on KickStarter. We discuss funding, marketing, and more. Follow their game @quenchgame on Twitter or her at @tabbyrose Music by Danny Baranowsky.

May 2, 2016

Tyler Coleman is an indie developer working on Merchant, a hit menu-driven mobile game where you play as an RPG clerk. Learn about how they foster community at and more! Music by Danny Baranowsky

Apr 18, 2016

Meet Caspar Gray. Today he's half of the Arsenal agency ( helping developers land publishing deals. In the past he worked on the publishing side at Eidos and Square Enix. Follow @unfriendlyghost on Twitter. Music by Danny Baranowsky

Apr 4, 2016

Brad Carney started his career as a PS2 developer on an FPS/fighting game hybrid, but more recently has led Wrack game ( and its sequel Starfall (now on KickStarter). He's @FBECarnevil on Twitter. Music by Danny Baranowsky

Mar 29, 2016

Allison Vansickle (@AlliTheAnimal) and Royce Rogers (@Roycetherogers) of @OverHookGames talk about their mobile game ZenFold, console development difficulties, GDC, and making games in the midwest (KC MO!) Music by Danny Baranowsky

Mar 22, 2016

In Part 2 Lee Perry (Lead Design for Gears of War and Unreal Tournament) discusses his indie VR game - - and he also offers advice to new game developers. Follow him on Twitter as @MrLeePerry Music by Danny Baranowsky

Mar 14, 2016

Lee Perry was an artist at SquareSoft, art director and lead level designer for Ion Storm Dallas (Anachronox), then lead/sr. level/gameplay designer on Unreal Tournament and Gears of Wars series. Part 2 is coming next week! Music by Danny Baranowsky

Mar 7, 2016

Rob Jagnow, Lazy 8's founder. His indie game Cogs earned nearly $1 million. Their next game, Extrasolar, was a whole new kind of experience. Game About *: Extrasolar: Music by Danny Baranowsky

Mar 1, 2016

Brett Sweeney has programmed for social games, a Lara Croft title, and now League of Legends. Hear about job interviews, getting started, and more. He's ubiquitous42 on most networks and @brettmotron on Twitter. Music by Danny Baranowsky

Feb 23, 2016

Today's interview is with Matt Tonks, programmer formerly at Electronic Arts then Epic Games for Gears of War 2 & 3, now on a founding team for We discuss their iOS and Steam early access games and more. Music by Danny Baranowsky

Feb 16, 2016

David's been making games professionally for over three decades, with projects for Activision, Disney, and Electronic Arts, including hits like Duck Tales, The Prisoner, Heroes of Might and Magic, Vampire: The Masquerade Bloodlines, and dozens more. Music by Danny Baranowsky.

Feb 8, 2016

Bethany Martin is a graduate student in USC's Interactive Media program. She has a background in visual art but has taught herself programming in her move to game design and development. Find her on Twitter as @Artizaw5um Music by Danny Baranowsky

Feb 1, 2016

This is Part 2 of a 2 part interview with Jason Spencer about his professional level design career. Follow him on Twitter as @wolfen420 and view his portfolio at Music by Danny Baranowsky

Jan 25, 2016

In this first of a 2 part interview Jason Spencer discusses the story of how he got into professional level design as well as the first half of his career experiences so far. Tune in next week for part 2. Music by Danny Baranowsky

Jan 18, 2016

For 18 years Tomo Moriwaki has been an artist, lead game designer, creative director, and now a cofounder of Here's his recent talk at Gamkedo LA Club (become a member at Music by Danny Baranowsky

Jan 11, 2016

Chelsea Howe is a Creative Director for EA Mobile. She's taught game development, made serious games with Jane McGonigal, is on GDC's advisory board, was a designer on Farmville, and helps run QGCon. @manojalpa Music by Danny Baranowsky.

Jan 4, 2016

Ryan Harrington - @krooked590 on Twitter - developed Mosaic, a popular Lights-Out game for Windows Phone. In this interview we discuss getting into game programming, early projects, the value of online community, and more. Music by Danny Baranowsky.

Dec 28, 2015

Evgeni is a professional narrative designer in St. Petersburg. He's on Twitter as @AWaywardWriter CCG where he's a lead is Keep an eye out for Paper Knight (site for the game is coming soon). Music by Danny Baranowsky.

Dec 21, 2015

This week Miranda Bradley - freelance digital artist turned game programming professional - shares her experiences in school, on small projects with friends, her latest expressive prototype, critique, conferences, VR's potential, and more. Music by Danny Baranowsky

Dec 15, 2015

Harrison Pink is a professional game designer, world builder, and writer. His past experience includes working on TellTale's The Walking Dead games. His blog is at Games at Music by Danny Baranowsky

Dec 7, 2015

Meet H, a hobby game developer with two games on the App Store. He's on Twitter as @RenegadeOwner find Cover the Core at or play his new game Code Fall: Music by Danny Baranowsky

Nov 30, 2015

CTO by day, hobby game developer by night, in this episode Michael McHugh discusses his side projects, non-game applications of VR/AR, classic 1990's VR, game design for smartphone hardware, youth-appropriate games, and more. Games available at Podcast music by Danny Baranowsky

Nov 23, 2015

Today Valentina Chrysostomou discusses her first handful of games, earning her master's in game design, and her latest voice-controlled game, Plan Be. She's @ValRLC on Twitter and her games are at Music by Danny Baranowsky

Nov 16, 2015

Martin Grider's making a game for Apple TV, created iPhone games, and organizes IGDA Minneapolis. He's @livingtech and @abstractpuzzle on Twitter. Music by Danny Baranowsky. Be on the podcast:

Nov 9, 2015

Today's interview is with the CEO of Syndicate Atomic, creators of EctoPlaza. It's like Smash Bros. meets Angry Birds. Mike talks about his time at USC, experience marketing the game, and more. Music by Danny Baranowsky.

Nov 2, 2015

Today's interview is with professor and developer Tim Samoff. He's created educational games, done interaction design for several other kinds of software, and is currently working on his Master's thesis. On Twitter as @timsamoff Music by Danny Baranowsky.

Oct 26, 2015

Omowale Oniyide is a game developer in Los Angeles. In today's episode she discusses simulator sickness, the importance of player feedback, and using transmedia to extend story worlds. Follow her on Twitter as @LadyOniyide Music by Danny Baranowsky.

Oct 19, 2015

Meet C.E. Hayes. He's worked as a professional game artist and lead QA, then more recently taught himself game programming, game design, and music to create his own game, Prawn Jeremy. Find him on Twitter as @CurioWare Podcast music by Danny Baranowsky.

Oct 12, 2015

Chris Bulch is an experimental gameplay designer who created the viral hit Americlap. Working with Casey Addler after this interview he also completed Hoo Knew, a game of randomly generated truth. He's on Twitter as @BulchyC Music by Danny Baranowsky

Oct 5, 2015

Play Mark's games at After this episode Tonetracers got 44th in Glitch Jam! Try his latest GGJ entry He's on Twitter as @markdoesnttweet Music by Danny Baranowsky

Sep 28, 2015

Your host Chris spoke at an LA meetup, and recorded his talk to share for this episode. Many of the questions are from group coordinator Omowale Oniyide. Learn about or join DeLeon's (other) Los Angeles club at ! Music by Danny Baranowsky

Sep 21, 2015

Meet Phil Chu, who'll be sharing his experiences as a contract game programmer, developing a licensed project, and more. He's also the author of Learn Unity 4 for iOS Game Development. Find more via @fugugames and Music by Danny Baranowsky

Sep 14, 2015

Today's interview is with four students who created Lurking at Digipen Singapore: Justin Ng Guo Xiong, Dexter Chng Shi Rong, Soo Zhong Min, and Bryan Teo An Ping, Find out more or play the game by visiting Music by Danny Baranowsky

For information about their newest game or to follow its progress via newsletter or social media check out

Sep 7, 2015

Meet Faran Thomason, a professional producer with experience working on Game Boy Color games for Nintendo, Atari Jaguar ports, electronic toys, and Android apps. For more about his work visit Music by Danny Baranowsky

Aug 31, 2015

Seanna Musgrave of Portland, Oregon made a Unity point-and-click adventure, a motion control sword game, a puzzle game with a message, and more. One of Seanna's games was recently at E3 in IndieCade's booth! Music by Danny Baranowsky.

Aug 24, 2015

Meet a few founding developers of Dojo Arcade, a small indie game studio in the UK. They'll discuss their latest project, Creature Battle Lab, their path getting into game development, and more. Mic issues affected some audio. Music by Danny Baranowsky.

Aug 17, 2015

Ian Richard - @McTeddyGames - discussing experience on Nintendo Wii, hobby projects, and a KickStarter-backed board game, Cards of Cthulhu. For DeLeon's N64 Goldeneye Unity remake see Music by Danny Baranowsky

Aug 10, 2015

Meet Daniel Snd, who will be speaking about mobile development, game jams, procedural level generation, 3D game animation, the Loch Ness monster(s!), and more. See his newest game, Rocket Fist, at Music by Danny Baranowsky

Aug 3, 2015

Today you'll be hearing from Kelly Snyder, a producer and designer from a number of game projects created with her friends during their off-hours. We talk about the producer's role, game jams, teams, and questions from Twitter. Music by Danny Baranowsky.

Jul 27, 2015

This week's interview is with E McNeill, an independent VR and OUYA developer. We discuss how he got started, a little about business, and questions from Twitter. Find out more about his latest game at Music by Danny Baranowsky.

Jul 20, 2015

Today's interview is with Milo Villarruel, community manager at Fincon, a Korean game company. We discuss the company, their free-to-play social RPG Hello Hero, and strategies for growing an international player community. Music by Danny Baranowsky.

Watch for Fincon's upcoming title, Angel Stone, being released later this month!

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