This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.
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Interviews every other week with people in the worldwide game development community. Hosted by Chris DeLeon of

("Game Developers Like You" was this show's original title for the first ~year)

Oct 18, 2016

John Kane created Killing Time at Lightspeed (featured at IndieCade 2016) and Mallow Drops. John recommends a day job when making commercial indie games so you can contract help for music, art, etc. Music by Danny Baranowsky

Oct 3, 2016

In this episode Katie Chironis and I talk discuss game schools: what to look for or how to tell if it's a fit. She's a game designer at Oculus but also leads a KickStarted game team: She's @katiechironis on Twitter. Music by Danny Baranowsky

Sep 20, 2016

Ryan Dombrowski discusses making Suburban Scavengers, his earlier game Dess M-8, and his pathway into game development. As a solo developer he makes his own game art, music, and code. He also co-hosts the Doom Ninja Podcast. Music by Danny Baranowsky

Sep 6, 2016

In this discussion with Rick Davidson of we each share some advice we've found most helpful for developers we've worked with. / To sign up for DeLeon's new free weekly gamedev progress check-in visit Music by Danny Baranowsky

Aug 23, 2016

This week's episode is with Robyn Tong Gray who co-runs the VR company Otherworld Interactive (Sisters) and Kickstarted the indie game a•part•ment. Find out more at and Music by Danny Baranowsky

Aug 8, 2016

Meet Ryan Juckett, AAA turned indie developer, creator of Inverses coming soon to PS4 and Windows (on Steam). Learn about polish, showing at conferences, and more. Follow @InversusGame and @RyanJuckett on Twitter. Music by Danny Baranowsky

Jul 25, 2016

Meet Mark Diaz, a gameplay programmer on Doom 2016 with id Software. In this live talk to he shares his career path, time at Full Sail, RPG engine side project, C++ renderer programming, and advice. Music by Danny Baranowsky

Jul 11, 2016

Today you'll hear from @orchidgoth about her work with Casual Connect (18-20 July 2016 in San Francisco), editing and curating the postmortems, and her first experiences developing games. Music by Danny Baranowsky

Jun 27, 2016

Nic Vasconcellos and Holden Link of Turbo Button developed Adventure Time VR, SMS Racing, Floor Plan, and more! This is their talk with The podcast is now Gamkedo.Community (formerly GameDevsLikeYou). Music by Danny Baranowsky

Jun 13, 2016

Chad LaClair was a world builder for BioShock Infinite and more recently is an indie studio cofounder and artist for Molasses Flood, creators of Flame in the Flood. Here he was speaking with our practice group, Music by Danny Baranowsky

May 30, 2016

Erin Reynolds is the Creative Director for Nevermind, a successfully crowdfunded horror game with biosensor feedback integration. Find out more via @nevermindgame and Music by Danny Baranowsky.

May 16, 2016

Tabby Rose is a lead developer for Quench, a narrative puzzle game currently on KickStarter. We discuss funding, marketing, and more. Follow their game @quenchgame on Twitter or her at @tabbyrose Music by Danny Baranowsky.

May 2, 2016

Tyler Coleman is an indie developer working on Merchant, a hit menu-driven mobile game where you play as an RPG clerk. Learn about how they foster community at and more! Music by Danny Baranowsky

Apr 18, 2016

Meet Caspar Gray. Today he's half of the Arsenal agency ( helping developers land publishing deals. In the past he worked on the publishing side at Eidos and Square Enix. Follow @unfriendlyghost on Twitter. Music by Danny Baranowsky

Apr 4, 2016

Brad Carney started his career as a PS2 developer on an FPS/fighting game hybrid, but more recently has led Wrack game ( and its sequel Starfall (now on KickStarter). He's @FBECarnevil on Twitter. Music by Danny Baranowsky

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