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HomeTeam GameDev Podcast

This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.
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Now displaying: January, 2016

HomeTeamGameDev.com/podcast is a game developers interviews podcast. New shows are often audio from guest speakers of HomeTeam GameDev (previously known as Gamkedo Club), an online team game development practice community anyone can apply to join. Made possible, in part, by Gamkedo LLC's Patreon.

Started as "Game Developers Like You," then "Gamkedo.community" until Aug 2019.

Jan 25, 2016

In this first of a 2 part interview Jason Spencer discusses the story of how he got into professional level design as well as the first half of his career experiences so far. Tune in next week for part 2. Music by Danny Baranowsky

Jan 18, 2016

For 18 years Tomo Moriwaki has been an artist, lead game designer, creative director, and now a cofounder of http://www.HyperkineticStudios.com Here's his recent talk at Gamkedo LA Club (become a member at http://LAGameDevs.com) Music by Danny Baranowsky

Jan 11, 2016

Chelsea Howe is a Creative Director for EA Mobile. She's taught game development, made serious games with Jane McGonigal, is on GDC's advisory board, was a designer on Farmville, and helps run QGCon. @manojalpa ChelseaHowe.com Music by Danny Baranowsky.

Jan 4, 2016

Ryan Harrington - @krooked590 on Twitter - developed Mosaic, a popular Lights-Out game for Windows Phone. In this interview we discuss getting into game programming, early projects, the value of online community, and more. Music by Danny Baranowsky.

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