Play Mark's games at http://gamejolt.com/profile/markgoetz/210262 After this episode Tonetracers got 44th in Glitch Jam! Try his latest GGJ entry http://markandrewgoetz.com/ggj/2Rats1Cage.html He's on Twitter as @markdoesnttweet Music by Danny Baranowsky
Your host Chris spoke at an LA meetup, and recorded his talk to share for this episode. Many of the questions are from group coordinator Omowale Oniyide. Learn about or join DeLeon's (other) Los Angeles club at LAGameDevs.com ! Music by Danny Baranowsky
Meet Phil Chu, who'll be sharing his experiences as a contract game programmer, developing a licensed project, and more. He's also the author of Learn Unity 4 for iOS Game Development. Find more via @fugugames and technicat.com Music by Danny Baranowsky
Today's interview is with four students who created Lurking at Digipen Singapore: Justin Ng Guo Xiong, Dexter Chng Shi Rong, Soo Zhong Min, and Bryan Teo An Ping, Find out more or play the game by visiting lurking-game.com Music by Danny Baranowsky
For information about their newest game or to follow its progress via newsletter or social media check out stifledgame.com
Meet Faran Thomason, a professional producer with experience working on Game Boy Color games for Nintendo, Atari Jaguar ports, electronic toys, and Android apps. For more about his work visit http://junglecatproductions.net/jcp/ Music by Danny Baranowsky
Seanna Musgrave of Portland, Oregon made a Unity point-and-click adventure, a motion control sword game, a puzzle game with a message, and more. One of Seanna's games was recently at E3 in IndieCade's booth! Music by Danny Baranowsky.
Meet a few founding developers of Dojo Arcade, a small indie game studio in the UK. They'll discuss their latest project, Creature Battle Lab, their path getting into game development, and more. Mic issues affected some audio. Music by Danny Baranowsky.
Ian Richard - @McTeddyGames - discussing experience on Nintendo Wii, hobby projects, and a KickStarter-backed board game, Cards of Cthulhu. For DeLeon's N64 Goldeneye Unity remake see https://www.youtube.com/watch?v=GSc_xrP5bG8 Music by Danny Baranowsky
Meet Daniel Snd, who will be speaking about mobile development, game jams, procedural level generation, 3D game animation, the Loch Ness monster(s!), and more. See his newest game, Rocket Fist, at http://snddev.tumblr.com Music by Danny Baranowsky
Today you'll be hearing from Kelly Snyder, a producer and designer from a number of game projects created with her friends during their off-hours. We talk about the producer's role, game jams, teams, and questions from Twitter. Music by Danny Baranowsky.
This week's interview is with E McNeill, an independent VR and OUYA developer. We discuss how he got started, a little about business, and questions from Twitter. Find out more about his latest game at http://www.darknetgame.com Music by Danny Baranowsky.
Today's interview is with Milo Villarruel, community manager at Fincon, a Korean game company. We discuss the company, their free-to-play social RPG Hello Hero, and strategies for growing an international player community. Music by Danny Baranowsky.
Watch for Fincon's upcoming title, Angel Stone, being released later this month!
Meet Christer Kaitila - @McFunkypants on Twitter - an experienced developer who created the #1GAM movement and site. We chat about contract game development, process tips, and more! His latest game is at http://familiarsguild.com Music by Danny Baranowsky
Today's interview is with Sarah Watson, a game artist making games and Unity Asset Store assets with a two person company, Opsive. Find out about how she got into doing game art, a number of tips, and her projects along the way. Music by Danny Baranowsky.
Meet Paul Tozour, a developer from the Metroid Prime series, MechWarrior 4, Dungeon Siege, and many other games who's now running his own studio. We'll discuss Unreal Engine, business negotiation and management, AI, and more! Music by Danny Baranowsky. Here's the URL for Paul and the IGDA's Game Outcomes Project mentioned in this episode: http://gamasutra.com/blogs/PaulTozour/20141216/232023/The_Game_Outcomes_Project_Part_1_The_Best_and_the_Rest.php