Ideas to Action is my (Chris DeLeon's) talk for #ResistJam, a recent activist game jam. In it I lay out how to apply jam skills and strategies to bigger, non-jam goals. Emceed by Maize Wallin. Music by Danny Baranowsky.
Our most recent guest speaker for http://gamkedo.club Vu discusses Woorld (AR), Wattam, a little about his time at Maxis, his personal side projects, as well as portfolio and interview advice. Music by Danny Baranowsky
James Dybisz is a tabletop game designer with formal training from Savannah College of Art and Design. He recently spoke with http://gamkedo.club about his recent game Hellbent, being a DnD-style DM, and comparing analog to digital gamedev and play experience. Music by Danny Baranowsky.
Mark (@Neurotic / compoundtheory.com) is a Developer Advocate for Google Cloud Platform. We discuss why - barring exceptions like Flixel or opengameart - gamedev often doesn't seem as "open" as web/devops communities. Music by Danny Baranowsky
On September 25 Oasis pitched his first team project in Gamkedo Club: a haunted house adventure with a retro Zelda perspective, to release December 11. Here's what he learned leading his first team game. Music by Danny Baranowsky
Paul Tozour joins us as a Gamkedo Club speaker. He worked on the Metroid Prime 2 & 3, MechWarrior 4, and more. He's founder of Mothership Entertainment, creating Aven Colony. Music by Danny Baranowsky. Vote: https://simpleprogrammer.com/podcast-awards/
Liza Shulyayeva, a DICE tools programmer and Mirrors Edge build engineer, spoke with Gamkedo Club about her career path, snail simulation personal side project, and #1GAM (onegameamonth.com) experiences. Music by Danny Baranowsky
Christer "McFunkypants" Kaitila, creator of #1GAM (onegameamonth.com) and professional indiedev contractor returns to chat with Gamkedo Club 1-2 years after his earlier interview on this podcast :) Music by Danny Baranowsky
Ichiro Lambe is founder of Dejobaan Games, developers of Elegy for a Dead World, AaaaaAAaaaAAAaaAAAAaAAAAA!!! A Reckless Disregard for Gravity, and many more. This is audio of his guest speaking for http://gamkedo.club Music by Danny Baranowsky
Ian Stocker - @MagicalTimeBean on Twitter - spoke recently with Gamkedo Club about game industry negotiation. He's done it a lot as a freelance game musician, but this extends to art, code, and other contracting. Intro/outro music by Danny Baranowsky
John Kane created Killing Time at Lightspeed (featured at IndieCade 2016) and Mallow Drops. John recommends a day job when making commercial indie games so you can contract help for music, art, etc. http://gritfish.net Music by Danny Baranowsky
In this episode Katie Chironis and I talk discuss game schools: what to look for or how to tell if it's a fit. She's a game designer at Oculus but also leads a KickStarted game team: https://elsinore-game.com She's @katiechironis on Twitter. Music by Danny Baranowsky
Ryan Dombrowski discusses making Suburban Scavengers, his earlier game Dess M-8, and his pathway into game development. As a solo developer he makes his own game art, music, and code. He also co-hosts the Doom Ninja Podcast. Music by Danny Baranowsky
In this discussion with Rick Davidson of GameCareerCoach.com we each share some advice we've found most helpful for developers we've worked with. / To sign up for DeLeon's new free weekly gamedev progress check-in visit http://gamkedo.training Music by Danny Baranowsky
This week's episode is with Robyn Tong Gray who co-runs the VR company Otherworld Interactive (Sisters) and Kickstarted the indie game a•part•ment. Find out more at http://otherworldinteractive.com and https://www.kickstarter.com/projects/rtgray/apartment-a-separated-place Music by Danny Baranowsky
Meet Ryan Juckett, AAA turned indie developer, creator of Inverses coming soon to PS4 and Windows (on Steam). Learn about polish, showing at conferences, and more. Follow @InversusGame and @RyanJuckett on Twitter. Music by Danny Baranowsky
Meet Mark Diaz, a gameplay programmer on Doom 2016 with id Software. In this live talk to http://gamkedo.club he shares his career path, time at Full Sail, RPG engine side project, C++ renderer programming, and advice. Music by Danny Baranowsky
Today you'll hear from @orchidgoth about her work with Casual Connect (18-20 July 2016 in San Francisco), editing and curating the http://www.gamesauce.biz postmortems, and her first experiences developing games. Music by Danny Baranowsky
Nic Vasconcellos and Holden Link of Turbo Button developed Adventure Time VR, SMS Racing, Floor Plan, and more! This is their talk with http://gamkedo.club The podcast is now Gamkedo.Community (formerly GameDevsLikeYou). Music by Danny Baranowsky
Chad LaClair was a world builder for BioShock Infinite and more recently is an indie studio cofounder and artist for Molasses Flood, creators of Flame in the Flood. Here he was speaking with our practice group, http://gamkedo.club Music by Danny Baranowsky
Erin Reynolds is the Creative Director for Nevermind, a successfully crowdfunded horror game with biosensor feedback integration. Find out more via @nevermindgame and http://nevermindgame.com Music by Danny Baranowsky.
Tabby Rose is a lead developer for Quench, a narrative puzzle game currently on KickStarter. We discuss funding, marketing, and more. Follow their game @quenchgame on Twitter or her at @tabbyrose Music by Danny Baranowsky.
Tyler Coleman is an indie developer working on Merchant, a hit menu-driven mobile game where you play as an RPG clerk. Learn about how they foster community at https://www.reddit.com/r/merchantrpg and more! Music by Danny Baranowsky
Meet Caspar Gray. Today he's half of the Arsenal agency (thearsenalagency.com) helping developers land publishing deals. In the past he worked on the publishing side at Eidos and Square Enix. Follow @unfriendlyghost on Twitter. Music by Danny Baranowsky