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gamkedo.community

This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.
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Gamkedo.Community is an interviews podcast sharing stories and advice from game developers worldwide. Hosted by Chris DeLeon of Gamkedo.com Made possible in part by supporters on Gamkedo's Patreon

Before it was Gamkedo.Community this show was titled "Game Developers Like You"

Apr 18, 2017

Tim Waskett is a hobby game development lead, programmer, and designer on Sunbeam, Critical Alpha, Clever Girl, and more at stonebakedgames.co.uk Follow him on Twitter as @StoneBakedGames Make games with Tim and I at Gamkedo.Club Music by Danny Baranowsky

Apr 3, 2017

Jillian spoke with http://gamkedo.club about short-term vs long-term marketing, and being a Twitch streaming partner https://www.twitch.tv/starlightskyes The new Gamkedo Patreon mentioned is at https://www.patreon.com/gamkedo Music by Danny Baranowsky

Mar 21, 2017

Indie developer and conference speaker Jarryd Huntley chats with http://Gamkedo.Club about artclubchallenge.com, what indie gamedevs can learn from indie musicians, and making games outside the major city hubs. Music by Danny Baranowsky

Mar 6, 2017

Ideas to Action is my (Chris DeLeon's) talk for #ResistJam, a recent activist game jam. In it I lay out how to apply jam skills and strategies to bigger, non-jam goals. Emceed by Maize Wallin. Music by Danny Baranowsky.

Feb 20, 2017

Our most recent guest speaker for http://gamkedo.club Vu discusses Woorld (AR), Wattam, a little about his time at Maxis, his personal side projects, as well as portfolio and interview advice. Music by Danny Baranowsky

Feb 7, 2017

James Dybisz is a tabletop game designer with formal training from Savannah College of Art and Design. He recently spoke with http://gamkedo.club about his recent game Hellbent, being a DnD-style DM, and comparing analog to digital gamedev and play experience. Music by Danny Baranowsky.

Jan 23, 2017

Mark (@Neurotic / compoundtheory.com) is a Developer Advocate for Google Cloud Platform. We discuss why - barring exceptions like Flixel or opengameart - gamedev often doesn't seem as "open" as web/devops communities. Music by Danny Baranowsky

Jan 9, 2017

On September 25 Oasis pitched his first team project in Gamkedo Club: a haunted house adventure with a retro Zelda perspective, to release December 11. Here's what he learned leading his first team game. Music by Danny Baranowsky

Dec 26, 2016

Paul Tozour joins us as a Gamkedo Club speaker. He worked on the Metroid Prime 2 & 3, MechWarrior 4, and more. He's founder of Mothership Entertainment, creating Aven Colony. Music by Danny Baranowsky. Vote: https://simpleprogrammer.com/podcast-awards/

Dec 12, 2016

Liza Shulyayeva, a DICE tools programmer and Mirrors Edge build engineer, spoke with Gamkedo Club about her career path, snail simulation personal side project, and #1GAM (onegameamonth.com) experiences. Music by Danny Baranowsky

Nov 29, 2016

Christer "McFunkypants" Kaitila, creator of #1GAM (onegameamonth.com) and professional indiedev contractor returns to chat with Gamkedo Club 1-2 years after his earlier interview on this podcast :) Music by Danny Baranowsky

Nov 15, 2016

Ichiro Lambe is founder of Dejobaan Games, developers of Elegy for a Dead World, AaaaaAAaaaAAAaaAAAAaAAAAA!!! A Reckless Disregard for Gravity, and many more. This is audio of his guest speaking for http://gamkedo.club Music by Danny Baranowsky

Nov 1, 2016

Ian Stocker - @MagicalTimeBean on Twitter - spoke recently with Gamkedo Club about game industry negotiation. He's done it a lot as a freelance game musician, but this extends to art, code, and other contracting. Intro/outro music by Danny Baranowsky

Oct 18, 2016

John Kane created Killing Time at Lightspeed (featured at IndieCade 2016) and Mallow Drops. John recommends a day job when making commercial indie games so you can contract help for music, art, etc. http://gritfish.net Music by Danny Baranowsky

Oct 3, 2016

In this episode Katie Chironis and I talk discuss game schools: what to look for or how to tell if it's a fit. She's a game designer at Oculus but also leads a KickStarted game team: https://elsinore-game.com She's @katiechironis on Twitter. Music by Danny Baranowsky

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