This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.
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Interviews every other week with people in the worldwide game development community. Hosted by Chris DeLeon of

("Game Developers Like You" was this show's original title for the first ~year)

Jul 11, 2016

Today you'll hear from @orchidgoth about her work with Casual Connect (18-20 July 2016 in San Francisco), editing and curating the postmortems, and her first experiences developing games. Music by Danny Baranowsky

Jun 27, 2016

Nic Vasconcellos and Holden Link of Turbo Button developed Adventure Time VR, SMS Racing, Floor Plan, and more! This is their talk with The podcast is now Gamkedo.Community (formerly GameDevsLikeYou). Music by Danny Baranowsky

Jun 13, 2016

Chad LaClair was a world builder for BioShock Infinite and more recently is an indie studio cofounder and artist for Molasses Flood, creators of Flame in the Flood. Here he was speaking with our practice group, Music by Danny Baranowsky

May 30, 2016

Erin Reynolds is the Creative Director for Nevermind, a successfully crowdfunded horror game with biosensor feedback integration. Find out more via @nevermindgame and Music by Danny Baranowsky.

May 16, 2016

Tabby Rose is a lead developer for Quench, a narrative puzzle game currently on KickStarter. We discuss funding, marketing, and more. Follow their game @quenchgame on Twitter or her at @tabbyrose Music by Danny Baranowsky.

May 2, 2016

Tyler Coleman is an indie developer working on Merchant, a hit menu-driven mobile game where you play as an RPG clerk. Learn about how they foster community at and more! Music by Danny Baranowsky

Apr 18, 2016

Meet Caspar Gray. Today he's half of the Arsenal agency ( helping developers land publishing deals. In the past he worked on the publishing side at Eidos and Square Enix. Follow @unfriendlyghost on Twitter. Music by Danny Baranowsky

Apr 4, 2016

Brad Carney started his career as a PS2 developer on an FPS/fighting game hybrid, but more recently has led Wrack game ( and its sequel Starfall (now on KickStarter). He's @FBECarnevil on Twitter. Music by Danny Baranowsky

Mar 29, 2016

Allison Vansickle (@AlliTheAnimal) and Royce Rogers (@Roycetherogers) of @OverHookGames talk about their mobile game ZenFold, console development difficulties, GDC, and making games in the midwest (KC MO!) Music by Danny Baranowsky

Mar 22, 2016

In Part 2 Lee Perry (Lead Design for Gears of War and Unreal Tournament) discusses his indie VR game - - and he also offers advice to new game developers. Follow him on Twitter as @MrLeePerry Music by Danny Baranowsky

Mar 14, 2016

Lee Perry was an artist at SquareSoft, art director and lead level designer for Ion Storm Dallas (Anachronox), then lead/sr. level/gameplay designer on Unreal Tournament and Gears of Wars series. Part 2 is coming next week! Music by Danny Baranowsky

Mar 7, 2016

Rob Jagnow, Lazy 8's founder. His indie game Cogs earned nearly $1 million. Their next game, Extrasolar, was a whole new kind of experience. Game About *: Extrasolar: Music by Danny Baranowsky

Mar 1, 2016

Brett Sweeney has programmed for social games, a Lara Croft title, and now League of Legends. Hear about job interviews, getting started, and more. He's ubiquitous42 on most networks and @brettmotron on Twitter. Music by Danny Baranowsky

Feb 23, 2016

Today's interview is with Matt Tonks, programmer formerly at Electronic Arts then Epic Games for Gears of War 2 & 3, now on a founding team for We discuss their iOS and Steam early access games and more. Music by Danny Baranowsky

Feb 16, 2016

David's been making games professionally for over three decades, with projects for Activision, Disney, and Electronic Arts, including hits like Duck Tales, The Prisoner, Heroes of Might and Magic, Vampire: The Masquerade Bloodlines, and dozens more. Music by Danny Baranowsky.

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