@TimRuswick is a game developer and community builder (GameDev Underground http://gdu.io/) who uses his background in marketing to help developers with their motivation and reaching an audience. Music by Danny Baranowsky
Rachel Sala is a professional game maker and artist from Frog Fractions 1 and 2. Here she discussed with http://Gamkedo.Club the story behind Frog Fractions and how she got started. Check out her portfolio at http://rachelsala.com Music by Danny Baranowsky
Benson Russell has done game design on Last of Us, Uncharted 2 & 3, Medal of Honor (Allied Assault, Breakthrough, Pacific & European Assault, Airborne), SiN, and Star Trek: Elite Force II. Here's his talk with http://gamkedo.club Music by Danny Baranowsky
Will Bucher is a lawyer in NYC specializing in intellectual property, with a large chunk of his work and clients related to the game industry. Here's his talk with Gamkedo Club on incorporating, ownership, social media, and more. Music by Danny Baranowsky
By day, Sean develops slot machine games for http://www.playags.com He occasionally also does freelance indie game development on the side. Hear a bit about his work, how he got into it, and his advice for near developers. Music by Danny Baranowsky
Dr. Jennifer Hazel (@Rx_Pixel) founded @CheckPointOrg, a non-profit connecting mental health resources to game players and developers. Their KickStarter (3-4 days left!) is kck.st/2oZeu8E Learn more at https://checkpoint.org.au/ Music by Danny Baranowsky
Interview of Chris DeLeon from an unaired podcast pilot by Calvin Pohlhammer (@LudusCalvin of @LudusPress). Chris is stranded on a desert island and can only bring 5 games. Which ones, and why? Music by Danny Baranowsky
Colton Spross is a co-founder of Stork Burnt Down, the indie game development studio that created Home Improvisation, a multiplayer VR and Steam game focused on IKEA-like assembly. Colton spoke with Gamkedo Club about doing contract work, marketing, trade shows, online distribution, and more. Find them on Twitter as @storkburntdown Music by Danny Baranowsky
Tim Waskett is a hobby game development lead, programmer, and designer on Sunbeam, Critical Alpha, Clever Girl, and more at stonebakedgames.co.uk Follow him on Twitter as @StoneBakedGames Make games with Tim and I at Gamkedo.Club Music by Danny Baranowsky
Jillian spoke with http://gamkedo.club about short-term vs long-term marketing, and being a Twitch streaming partner https://www.twitch.tv/starlightskyes The new Gamkedo Patreon mentioned is at https://www.patreon.com/gamkedo Music by Danny Baranowsky
Indie developer and conference speaker Jarryd Huntley chats with http://Gamkedo.Club about artclubchallenge.com, what indie gamedevs can learn from indie musicians, and making games outside the major city hubs. Music by Danny Baranowsky
Ideas to Action is my (Chris DeLeon's) talk for #ResistJam, a recent activist game jam. In it I lay out how to apply jam skills and strategies to bigger, non-jam goals. Emceed by Maize Wallin. Music by Danny Baranowsky.
Our most recent guest speaker for http://gamkedo.club Vu discusses Woorld (AR), Wattam, a little about his time at Maxis, his personal side projects, as well as portfolio and interview advice. Music by Danny Baranowsky
James Dybisz is a tabletop game designer with formal training from Savannah College of Art and Design. He recently spoke with http://gamkedo.club about his recent game Hellbent, being a DnD-style DM, and comparing analog to digital gamedev and play experience. Music by Danny Baranowsky.
Mark (@Neurotic / compoundtheory.com) is a Developer Advocate for Google Cloud Platform. We discuss why - barring exceptions like Flixel or opengameart - gamedev often doesn't seem as "open" as web/devops communities. Music by Danny Baranowsky