This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.
In this first of a 2 part interview Jason Spencer discusses the story of how he got into professional level design as well as the first half of his career experiences so far. Tune in next week for part 2. Music by Danny Baranowsky