Today's interview is with Matt Tonks, programmer formerly at Electronic Arts then Epic Games for Gears of War 2 & 3, now on a founding team for bitmonstergames.com We discuss their iOS and Steam early access games and more. Music by Danny Baranowsky
David's been making games professionally for over three decades, with projects for Activision, Disney, and Electronic Arts, including hits like Duck Tales, The Prisoner, Heroes of Might and Magic, Vampire: The Masquerade Bloodlines, and dozens more. Music by Danny Baranowsky.
Bethany Martin is a graduate student in USC's Interactive Media program. She has a background in visual art but has taught herself programming in her move to game design and development. Find her on Twitter as @Artizaw5um Music by Danny Baranowsky
This is Part 2 of a 2 part interview with Jason Spencer about his professional level design career. Follow him on Twitter as @wolfen420 and view his portfolio at http://wolfenproductions.com Music by Danny Baranowsky
In this first of a 2 part interview Jason Spencer discusses the story of how he got into professional level design as well as the first half of his career experiences so far. Tune in next week for part 2. Music by Danny Baranowsky
For 18 years Tomo Moriwaki has been an artist, lead game designer, creative director, and now a cofounder of http://www.HyperkineticStudios.com Here's his recent talk at Gamkedo LA Club (become a member at http://LAGameDevs.com) Music by Danny Baranowsky
Chelsea Howe is a Creative Director for EA Mobile. She's taught game development, made serious games with Jane McGonigal, is on GDC's advisory board, was a designer on Farmville, and helps run QGCon. @manojalpa ChelseaHowe.com Music by Danny Baranowsky.
Ryan Harrington - @krooked590 on Twitter - developed Mosaic, a popular Lights-Out game for Windows Phone. In this interview we discuss getting into game programming, early projects, the value of online community, and more. Music by Danny Baranowsky.