This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events.
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Now displaying: 2016

Gamkedo.Community is an interviews podcast sharing stories and advice from game developers worldwide. Hosted by Chris DeLeon of Made possible in part by supporters on Gamkedo's Patreon

Before it was Gamkedo.Community this show was titled "Game Developers Like You"

Dec 26, 2016

Paul Tozour joins us as a Gamkedo Club speaker. He worked on the Metroid Prime 2 & 3, MechWarrior 4, and more. He's founder of Mothership Entertainment, creating Aven Colony. Music by Danny Baranowsky. Vote:

Dec 12, 2016

Liza Shulyayeva, a DICE tools programmer and Mirrors Edge build engineer, spoke with Gamkedo Club about her career path, snail simulation personal side project, and #1GAM ( experiences. Music by Danny Baranowsky

Nov 29, 2016

Christer "McFunkypants" Kaitila, creator of #1GAM ( and professional indiedev contractor returns to chat with Gamkedo Club 1-2 years after his earlier interview on this podcast :) Music by Danny Baranowsky

Nov 15, 2016

Ichiro Lambe is founder of Dejobaan Games, developers of Elegy for a Dead World, AaaaaAAaaaAAAaaAAAAaAAAAA!!! A Reckless Disregard for Gravity, and many more. This is audio of his guest speaking for Music by Danny Baranowsky

Nov 1, 2016

Ian Stocker - @MagicalTimeBean on Twitter - spoke recently with Gamkedo Club about game industry negotiation. He's done it a lot as a freelance game musician, but this extends to art, code, and other contracting. Intro/outro music by Danny Baranowsky

Oct 18, 2016

John Kane created Killing Time at Lightspeed (featured at IndieCade 2016) and Mallow Drops. John recommends a day job when making commercial indie games so you can contract help for music, art, etc. Music by Danny Baranowsky

Oct 3, 2016

In this episode Katie Chironis and I talk discuss game schools: what to look for or how to tell if it's a fit. She's a game designer at Oculus but also leads a KickStarted game team: She's @katiechironis on Twitter. Music by Danny Baranowsky

Sep 20, 2016

Ryan Dombrowski discusses making Suburban Scavengers, his earlier game Dess M-8, and his pathway into game development. As a solo developer he makes his own game art, music, and code. He also co-hosts the Doom Ninja Podcast. Music by Danny Baranowsky

Sep 6, 2016

In this discussion with Rick Davidson of we each share some advice we've found most helpful for developers we've worked with. / To sign up for DeLeon's new free weekly gamedev progress check-in visit Music by Danny Baranowsky

Aug 23, 2016

This week's episode is with Robyn Tong Gray who co-runs the VR company Otherworld Interactive (Sisters) and Kickstarted the indie game a•part•ment. Find out more at and Music by Danny Baranowsky

Aug 8, 2016

Meet Ryan Juckett, AAA turned indie developer, creator of Inverses coming soon to PS4 and Windows (on Steam). Learn about polish, showing at conferences, and more. Follow @InversusGame and @RyanJuckett on Twitter. Music by Danny Baranowsky

Jul 25, 2016

Meet Mark Diaz, a gameplay programmer on Doom 2016 with id Software. In this live talk to he shares his career path, time at Full Sail, RPG engine side project, C++ renderer programming, and advice. Music by Danny Baranowsky

Jul 11, 2016

Today you'll hear from @orchidgoth about her work with Casual Connect (18-20 July 2016 in San Francisco), editing and curating the postmortems, and her first experiences developing games. Music by Danny Baranowsky

Jun 27, 2016

Nic Vasconcellos and Holden Link of Turbo Button developed Adventure Time VR, SMS Racing, Floor Plan, and more! This is their talk with The podcast is now Gamkedo.Community (formerly GameDevsLikeYou). Music by Danny Baranowsky

Jun 13, 2016

Chad LaClair was a world builder for BioShock Infinite and more recently is an indie studio cofounder and artist for Molasses Flood, creators of Flame in the Flood. Here he was speaking with our practice group, Music by Danny Baranowsky

May 30, 2016

Erin Reynolds is the Creative Director for Nevermind, a successfully crowdfunded horror game with biosensor feedback integration. Find out more via @nevermindgame and Music by Danny Baranowsky.

May 16, 2016

Tabby Rose is a lead developer for Quench, a narrative puzzle game currently on KickStarter. We discuss funding, marketing, and more. Follow their game @quenchgame on Twitter or her at @tabbyrose Music by Danny Baranowsky.

May 2, 2016

Tyler Coleman is an indie developer working on Merchant, a hit menu-driven mobile game where you play as an RPG clerk. Learn about how they foster community at and more! Music by Danny Baranowsky

Apr 18, 2016

Meet Caspar Gray. Today he's half of the Arsenal agency ( helping developers land publishing deals. In the past he worked on the publishing side at Eidos and Square Enix. Follow @unfriendlyghost on Twitter. Music by Danny Baranowsky

Apr 4, 2016

Brad Carney started his career as a PS2 developer on an FPS/fighting game hybrid, but more recently has led Wrack game ( and its sequel Starfall (now on KickStarter). He's @FBECarnevil on Twitter. Music by Danny Baranowsky

Mar 29, 2016

Allison Vansickle (@AlliTheAnimal) and Royce Rogers (@Roycetherogers) of @OverHookGames talk about their mobile game ZenFold, console development difficulties, GDC, and making games in the midwest (KC MO!) Music by Danny Baranowsky

Mar 22, 2016

In Part 2 Lee Perry (Lead Design for Gears of War and Unreal Tournament) discusses his indie VR game - - and he also offers advice to new game developers. Follow him on Twitter as @MrLeePerry Music by Danny Baranowsky

Mar 14, 2016

Lee Perry was an artist at SquareSoft, art director and lead level designer for Ion Storm Dallas (Anachronox), then lead/sr. level/gameplay designer on Unreal Tournament and Gears of Wars series. Part 2 is coming next week! Music by Danny Baranowsky

Mar 7, 2016

Rob Jagnow, Lazy 8's founder. His indie game Cogs earned nearly $1 million. Their next game, Extrasolar, was a whole new kind of experience. Game About *: Extrasolar: Music by Danny Baranowsky

Mar 1, 2016

Brett Sweeney has programmed for social games, a Lara Croft title, and now League of Legends. Hear about job interviews, getting started, and more. He's ubiquitous42 on most networks and @brettmotron on Twitter. Music by Danny Baranowsky

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